688 Attack Sub is a submarine simulator game designed by John W. Download 688 Attack Sub by GameFabrique
Publisher: | GameFabrique |
License: | Freeware |
Price: | USD $0.00 |
Filesize: | 1.2 MB |
Date Added: | 10/08/2008 |
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688 Attack Sub is a submarine simulator game designed by John W. Ratcliff & Paul Grace, published in 1988 for MS-DOS systems and 1990 for Amiga computers by Electronic Arts. The player takes command of a US Los Angeles-class or Soviet Alfa..
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PCWin Note: 688 Attack Sub 1.0 download version indexed from servers all over the world. There are inherent dangers in the use of any software available for download on the Internet. PCWin free download center makes no representations as to the content of 688 Attack Sub version/build 1.0 is accurate, complete, virus free or do not infringe the rights of any third party. PCWin has not developed this software 688 Attack Sub and in no way responsible for the use of the software and any damage done to your systems. You are solely responsible for adequate protection and backup of the data and equipment used in connection with using software 688 Attack Sub.
Platform: Windows , Windows 95 , Windows 98 , Windows Me , Windows NT , Windows 2000 , Windows XP
Category: Games / Simulations
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A physics-based spider battle simulator. Multiple spiders enter only one spider leaves.
Near the far plane mac os. Fight through a rapid progression of levels using various lasers, web swinging and spider parkour.
- 2 - 4 local multiplayer fast-paced physics-based combat
- Unique movement - crawl on walls, web swing and bounce off lasers
- Physics-based animation - flail around appropriately to the carnage resulting in both hilarious and badass moments
- A new very early draft of a single-player/coop mode!
PS. First person shooter rt mac os. Thank you for visiting the page, it's such a crazy cool feeling to know that some people are interested in my little insanity project :)
Updated | 13 days ago |
Status | In development |
Rating | |
Author | neverjam |
Genre | Fighting, Action, Platformer |
Tags | 2D, Arcade, Local multiplayer, Multiplayer, one-hit-kill, party-game, Physics, PvP |
Install instructions
Let me know how it goes or if there are any issues/things you would like improved.
Your feedback helps me make this a better game!
Download
Development log
- How did SpiderHeck happen13 days ago
- Spiderheck 0.61 - Blades Only TestDec 01, 2020
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maybe a level where i gonna vs other spider but the enemy spider is moved by cpu
could you make a team battle and online multiplayer plz
I downloaded it and it said running this app may put your computer at risk
While I'll probably figure this out before anyone here replies who knows. So I'm not actually able to install the game, I can't select what version of It I'm installing for some reason.
Are you going to add the rest of the weapons back in the next update? Other than that, love the game so far.
He's got a discord where he posts regular updates about the game's development.
It is amazing how the physics work perfectly and withouth bugs or weird movements or anything like that. I'm just hoping that you guys launch the gme in Steam asap so I can pay for the game and support you. Don't stop qith this project, please
This looks so cool! Will you be doing Linux builds?
Not sure yet, will need to wait for closer to release and see how much work it is.
Okay fair enough, reach out to us at GOL if you decide to > https://www.gamingonlinux.com/
me and my brother love this game, but it keeps crashing while we're playing.
![Attack Attack](https://img.itch.zone/aW1nLzQ2NTQ4MjgucG5n/original/SSt9to.png)
sorry if its too much to ask for but adding two more player slots can be amazing. I hope music is coming soon to the game because it feels a bit dull. Online multiplayer might take time but now all my friends know the game and we would like to play from home because of covid. A map with moving platforms would also be amazing. Im loving the effort you put in to make this game. Cant wait to learn to use the force like Sansophobic did. Keep up the good work Neverjam!!
oh, and custom game settings too! like swords dont finish/end, infinite point limit etc. thanks!
You can already play multiplayer, you just need to use a controller. You can only have 1 keyboard user. Also there are no implemented way of playing online multiplayer.
There something you can fix, wasps lightsabers can go through walls, letting them kill you but you can't kill them, I was on the roof, and they kill me though the roof.
It very really nice! The graphics are spot on! The physics are sick! And the controls are easy to use! And I would like to mention that having an Online mode would spark up the game a lot more too! But overall, Phenomenal! Keep it up!
Nice that GT live played your game. It looks fun. Will test it.
for some reason i can only download it on gamejolt
you should add a singleplayer, not the test lab but like a campaign sort of thing
I'm excited to see what you'll come up with, I also hope you could add online multiplayer, other than those two things really spiderheck is a great game
Can I have the source? (Only for the movements)
It's for a PS Vita game...
Is this made in Unity...
This is my new favorite game. The funny physics, the traversal, and the visuals all help to further my opinion that this game is amazing. My one issue is that it took me around 3 hours to figure out that you could use the force on the lightsaber. Seriously though, thank you for making this game.
Thank you! The recall ability for the swords not being obvious is kind of intentional. I love the moment when people accidentally discover it. Keep an eye out for more updates in the future!
Ah, ok. Do you have any plans to release spider heck on steam in the future? Cause of remote play, there wouldn't be a need to set up online servers.
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